Fallout Who Vegas Wiki

The TARDIS - short for Time And Relative Dimensions In Space - is a Type 40 TARDIS that was rediscovered by The Courier in 2281 at the Gibson scrap yard. Seemingly abandoned by its previous owner, the Courier was directed to rediscover the TARDIS with the use of an Authorised Control Disk and TARDIS Key from a Mysterious Person.

After being repaired by the Courier, with the assistance of the TARDIS’ holographic interface, he was given full ownership of the time capsule and its contents.

History[]

Pre-Great War[]

The TARDIS was constructed at the Black Hole Shipyards on Gallifrey sometime before the Great War. Unlike most TARDISes, it was not later decommissioned when the Type 40 model was discontinued by the Time Lords. Sometime during this period, the Chameleon Circuit was damaged and kept the exterior shell of the TARDIS disguised as a 1963 Police Telephone Box.

Throughout various entries in the TARDIS Index Files and texts in the TARDIS, it is implied that she was stolen by the previous owner. It is also hinted that the TARDIS had originated from an alternate timeline, where the chain of events that resulted in the Great War never occurred.

Sometime before 2281, the TARDIS mysteriously materialised in Gibson’s Scrap Yard with a damaged navigation system, doors locked and without any pilot or crew. Unable to take off, the TARDIS remained dormant and unnoticed due to a perception filter.

Under New Management[]

In 2281, after being given a key and Authorised Control Disk by the Mysterious Figure, the Courier rediscovered and entered the TARDIS, activating the Voice Interface with the presence of the disk. Following its instruction, the interface directed the Courier to repair the faulty navigation system and conduct a test flight, before transferring full control to the Courier.

Crossed Timelines[]

Sometime later, the Mysterious Figure flew the TARDIS back in time to meet the Courier before he discovered it, giving him the TARDIS Key and Authorised Control Disk, and then dematerialised.

'Death' at Trenzalore[]

Far in the future on Trenzalore, the TARDIS is discovered to be dying, causing a ‘size-leak’ to occur and make the exterior capsule dominate the skyline. Its interior is able to be accessed through a series of underground catacombs, where the console room had been changed to an overgrown Toyota theme, and the console replaced with a time stream leading to the Omega Arsenal on Gallifrey.

Depending on the Courier’s choice, the dying TARDIS was either destroyed alongside Trenzalore when he activated The Moment, or was forever time-locked by him by sacrificing 10 of the Regenerations he had gained by using the Symbolic Nuclei.

Interior Configuration[]

Main Console Room[]

The Main Console Room is the most critical environment contained in the TARDIS, allowing the craft to be operated and maintained, as well as allowing access to the real world and the winding hallways deeper in the TARDIS.

While the Console Room is able to dynamically change its aesthetics at the will of the owner, it has some features hardwired into every design: they are all dominated by a six-sided dais in the centre that is the main control console, along with holding aloft the Time Rotor. They also include a scanner console that enables the user to access much of the TARDIS’ functions, and an access panel to enable repairs. Some console rooms also have locking doors, which require the use of a door control to open access to the real world.

As of 2281, the Courier has access to the following console rooms:

The following is based on Spyduck's Console Room Additions.
End of information based on Spyduck's Console Room Additions.

Auxiliary Rooms[]

In addition to the main console room, the TARDIS has an additional sixteen internal rooms, joined by a network of corridors and gravity lists. Four of these rooms are always on, however the remaining twelve can be toggled on and off using the Architectual Reconfiguration menu on the TARDIS console scanner, so long as the Architectural Reconfiguration system is active. Each of these twelve configurable rooms requires a certain amount of power to be active - 5% per room in Basic Mode, and 10% per room in Advanced Mode unless the player has the Spatial Dampener subsystem enabled, which halves the power cost of each room to 5%.

The four permanent rooms are:

  • Eye of Harmony Room: Located on the bottom level of the TARDIS, it contains the Eye of Harmony, fuel rods, and Chameleon Arch.
  • Architecture System Tree Room: Located on the bottom level of the TARDIS, it contains the architecture system "tree".
  • Ancillary Power: Located on the bottom level of the TARDIS, it contains the Ancillary Power Station. If Xoanon's Unofficial Patches is installed and the TARDIS is in Advanced Mode, this station can be used to increase the TARDIS maximum power.
  • Supply Stash: A stash of supplies weapons, and a schematic is hidden within the winding corridors of the TARDIS interior.

The sixteen configurable rooms are:

  • TARDIS Master Bedroom: Located on the second highest level of the TARDIS, it contains a bed, some storage, and a display for all collected hypercubes and Encyclopedia Gallifreya bottles.
  • TARDIS Galley: Located on the second highest level of the TARDIS, it contains food and drinks dispensors as well as cooking stations.
  • TARDIS Sickbay: Located on the second highest level of the TARDIS, it contains a stimpak dispensor and a cellular nanocloud capable of healing any and all injuries.
  • TARDIS Wardrobe: Located on the second highest level of the TARDIS, it contains storage for clothing items of all kinds.
  • TARDIS Library: Located on the second highest level of the TARDIS, it contains many books and a small stufy area.
  • TARDIS Gardens: Located on the highest level of the TARDIS, it contains planters to grow crops.
  • TARDIS Swimming Pool: Located on the highest level of the TARDIS, it contains a swimming pool and sun lounger.
  • TARDIS Observatory: Located on the highest level of the TARDIS, it is mostly decorative.
  • TARDIS Art Gallery: Located on the second lowest level of the TARDIS, it contains several works of art.
  • TARDIS Workshop: Located on the second lowest level of the TARDIS, it contains several unique crafting stations for the player to craft many of the unique items within Fallout Who Vegas.
  • TARDIS Laboratory: Located on the second lowest level of the TARDIS, it contains unique crafting locations for the player to craft several more organic items within Fallout Who Vegas.
  • TARDIS Zero Room: Located on the lowest level of the TARDIS, this room is used to recharge brainpower and cure regeneration sickness.

The Navigation Help article contains information on how to find each room.

Systems[]

The TARDIS has seven key systems for its functionality, which can be toggled on and off using the Console Scanner. Each system has a set power cost to be active, and a specific function. These systems are:

  • Navigations: Must be active for the TARDIS to be able to travel. Power Cost: 30.
  • Architectural Reconfiguration: Allows the player to change the console room and toggle auxiliary rooms. Power Cost: 25.
  • Life Support: Provides a supply of oxygen to the TARDIS interior. Power Cost: 0
  • Comms: Allows the TARDIS to send and recieve messages. Power Cost: 5.
  • HADS: When this system is active, the TARDIS will not encounter any enemy craft while in flight. Power Cost: 10.
  • Homing Beacon: Places a quest marker on the TARDIS. Power Cost: 5.
  • Distress Beacon: Used when the TARDIS is is stranded in space and has no remaining fuel, this may attract a friend or foe.