Advanced Mode is a setting for the TARDIS which allows for more depth while controlling and flying it, by introducing the complex systems of events, components, protocols, and subsystems within the TARDIS to manage. It is unlocked at Piloting level 5. Piloting is a skill introduced in Fallout Who Vegas which increases as the player flies the TARDIS manually, i.e. with the blue stabilizers and HADS system turned off.
Components[]
In advanced mode, the health of the TARDIS is controlled by the durability of 11 individual components, which can be accessed using the TARDIS repair panel in the console room. This replaces repairing the TARDIS with a TARDIS repair kit. As the TARDIS takes damage either from space battles or events, the components will lose durability. At the repair panel, components can be examined, to determine their current durability, repaired using the tools in the TARDIS toolkit (so long as they are above 0% durability), or replaced entirely. A footlocker containing one of each component is placed in the TARDIS workshop for this purpose, and additional replacement components can be crafted at the TARDIS workbench. If a component is completely broken, an event may trigger depending on which component is damaged, and the component must be replaced before the event can end. Each component has an associated subsystem. If a particular component is broken, its associated subsystem (and any systems it powers) will be unable to be used until the component is replaced.
If Xoanon's Unofficial Patches is installed, a Fault Locator control is added to each console room which immediately tells the player the health of every component.
The components and their associated subsystems are:
- Artron Capacitor: Distributing artron energy from the Fuel Rods to the Temporal Engines, the Artron Capacitor acts as a power reservoir for the TARDIS console. It is tied to the Temporal Energy Core subsystem.
- Dematerialisation Circuit: The core component of TARDIS flight, the Dematerialisation Circuit allows the ship's outer plasmic shell to dematerialise in one location, and rematerialise in another. It is tied to the Main Drive subsystem.
- Chronometric Astrometer: The Chronometric Astrometer vector maps the 4th dimension boundary lines, allowing the TARDIS to traverse the vortex. It is tied to the Axiometer subsystem.
- Relative Dimensional Stabilizer: The RDS is an essential component within the TARDIS, allowing the operator to traverse the ship's dimensional threshold, but it is also used to stabilise the dimensional constructs within. It is tied to the Exponential Crossfield, Omega Configuration, Spatial Dampeners, and Relative Continuum Stabilizer subsystems.
- Blue Thermocouplings: The Blue Thermocouplings are a standard designation to maintain atmospheric stability within the TARDIS, in this instance it's capsule temperature. It is tied to the Thermo-Buffer subsystem.
- Red Thermocouplings: The Red Thermocouplings are a standard designation to maintain atmospheric stability within the TARDIS, in this instance the molecular stability of the ship's construct. It is tied to the Molecular Stabilizer subsystem.
- Green Thermocouplings: The Green Thermocouplings are a standard designation to maintain life support within the TARDIS. It is tied to the Automatic Oxygen Supply subsystem.
- Interstitial Beam Synthesiser: The Interstitial Beam Synthesiser uses a standard Gallifreyan machine code encryption module to transmit high frequency communications multi-dimensionally,essentially allowing two-way communications to take place. It is tied to the Interstitial Antenna and Image Translator subsystems.
- Forcefield Generator: A civilian class Forcefield Generator, the type 40 TARDIS utilises a low-grade macrokinetic extrapolator unit to create a class 2 time halo around the ship's outer plasmic shell. It is tied to the Forcefield Prisms, and Shield Oscillator subsystems.
- Time Vector Generator: The Time Vector Generator is principally the most important component within the TARDIS. Stabilising the ship's interior, component failure can result in a breakdown of the dimension dams. It is not tied to any subsystem.
- Fluid Links: The Fluid Links are utilised for their coolant properties, and have a chemical makeup resembling that of the Mercury found on the Dalek Homeworld of Skaro. Should replacement Fluid Links be required, the Mercury geysers of Skaro would be an ideal (if deadly) location to procure additional supplies. It is not tied to any subsystem.
Subsystems[]
In advanced mode, each main system of the TARDIS is supported by a subsystem, and requires one or several subsystems to be active before it can be enabled. Additional subsystems can further enhance the functionality of the ship's main systems and prevent negative events. Subsystems can be toggled at the ship's console scanner, and each subsystem requires power to run, meaning that the player must balance their use of the subsystems accordingly. Some subsystems have an associated component, and will be unable to be active if that component is broken. The subsystems are divided into 6 main categories. They are:
- Drive and Guidance Systems:
- Main Drive: Required for the Navigations system to be active. Power cost: 0. Component: Dematerialisation Circuit.
- Axiometer: If inactive, the TARDIS may sometimes drift to destinations other than what the player chose. Power cost: 2.5%. Component: Chronometric Astrometer.
- Power Systems:
- Temporal Energy Core: Required for refuelling the ship to be possible. Power cost: 0. Component: Artron Capacitor.
- Temporal Stabiliser: Prevents the Causal Rift event. Power cost: 2.5%. Component: Chronometric Astrometer.
- Core Failsafe: If disabled, the TARDIS will have infinite power available. However, this may lead to a Core Overload event. Power cost: 0. Component: N/A.
- Defense Systems:
- Forcefield Prisms: Enables forcefields, required for HADS system to be active. Power cost: 0. Component: Forcefield Generator.
- Isomorphic Security System: Enables the outer door of the TARDIS to be locked, preventing the Stolen TARDIS and Invaded TARDIS events. Power cost: 2.5%. Component: N/A.
- Shield Oscillators: Allow the TARDIS shields to regenerate over time. Power cost: 5%. Component: Forcefield Generator.
- Environment Systems:
- Molecular Stabilisers: Required for repairing the TARDIS to be possible. Power Cost: 2.5%. Component: Red Thermocouplings.
- Thermo-buffer: Maintains TARDIS temperature. When disabled, the TARDIS can overheat causing damage to all components and systems. Power Cost: 2.5%. Component: Blue Thermocouplings.
- Automatic Oxygen Supply: Provides the TARDIS with oxygen. Power cost: 0. Component: Green Thermocouplings.
- Architecture Systems:
- Exponential Cross Field: Required for the Architectural Reconfiguration system to be active. Power Cost: 0. Component: Relative Dimensional Stabiliser.
- Omega Configuration: Required for the Architectural Reconfiguration system to be active. Power Cost: 0. Component: Relative Dimensional Stabiliser.
- Spatial Dampeners: When active, the power cost of auxiliary rooms is halved, from 10% to 5%. Power cost: 2.5%. Component: Relative Dimensional Stabiliser.
- Relative Continuum Stabiliser: When not active, auxiliary rooms will randomly enable and disable themselves. Power cost: 2.5%. Component: Relative Dimensional Stabiliser.
- Communication Systems:
- Interstitial Antenna: Required for Communications system to be active. Power cost: 0. Component: Interstitial Beam Synthesiser.
- Image Translator: Required for Communications system to be active. Power cost: 0. Component: Interstitial Beam Synthesiser.
Protocols[]
Protocols allow for additional customisation of the TARDIS, as well as resolving certain events. Before they can be used, the instruction for each protocol must be found in the TARDIS Library as part of the quest Manual Intervention. To activate a protocol, first navigate to the protocol menu on the console scanner and select the desired protocol, then follow the instructions on the highlighted controls. Tap means that the player should press the control once; hold means that the player should hold down the use key on the control; and mash means that the player must repeatedly hit the use key on the control in quick succession. The 15 protocols are:
- Emergency Power Mode: Shuts down TARDIS lighting and all systems, preventing navigation and maintenance.
- Systems Reboot: Disables the Emergency Power Mode protocol.
- Factory Reset: Refuels and repairs the TARDIS, at the cost of deleting every destination in the NavCom.
- Refuel TARDIS: Enables the refuel lever.
- Repair Mode: Unlocks the TARDIS self-repair lever.
- Forcefield Extrapolation: Costs 15% power. Places a forcefield around the TARDIS exterior for 30 seconds, meaning that the player is invincible inside its radius.
- Seige Mode: Costs 25% power. Places the TARDIS in seige mode for 24 hours. During that time, it is impossible to enter or leave the TARDIS, all lights and systems are disabled, and all doors are closed and must be opened manually. If the TARDIS is in flight when this protocol is activated, it will immediately make an emergency landing.
- Time Loop: Costs 5% power for every 10 seconds it is active. When used in space combat, the enemy ship will repeat its last action over and over again until the protocol is lifted.
- Oxygen Corridor: Places a temporary oxygen corridor around the exterior of the TARDIS, allowing the player to breath in airless environments within its radius.
- Shield Boost: Costs 15% power. Raises the TARDIS shield strength to 200% for 30 seconds, then restores it to its previous value.
- Controlled Temporal Implosion: Resolves Space Loop event.
- Vent the Thermobuffer: Restores the TARDIS internal temporature to its optimum level, preventing heat damage to the TARDIS and its components.
- Bio-Locator: When active, places a quest marker on every Fallout Who Vegas companion. Note that this does not work any companions not recruited using the Fallout Who Vegas companion system.
- Course Correction: If the TARDIS has drifted from its intended destination due to the Axiometer subsystem being disabled, this protocol will restore the TARDIS' desination to the intended one, so long as it is completed before the TARDIS lands.
- Core Jettison: In the event of a Core Overload event, this protocol will eject the Eye of Harmony from the TARDIS, effectively rendering it dead. This will prevent a Core Overload from destroying the TARDIS and killing the player.
Events[]
In advanced mode, certain events can happen under specific circumstances, such as a subsystem being left inactive or a component being destroyed. Each event has a specific cause, and a specific solution. These events are:
- Core Overload: Triggered by the player leaving the Core Failsafes subsystem offline for too long, or for re-enabling them when power use is over 100%. In this event an alarm will be heard throughout the TARDIS. The player then has 30 seconds before the Eye of Harmony explodes in a supernova, destroying the TARDIS and killing the player.
- Solution: Run core jettison protocol. Note that this protocol can only be run when the TARDIS is in flight. The TARDIS will then enter a state of death which can be reverted by using a TARDIS Emergency Powercell or by putting 100 years of life into the component which appears and waiting for 24 in-game hours.
- Note that if the player leaves the TARDIS with the Core Failsafe disabled, it is possible for the Core Overload event to trigger when the player is outside the TARDIS, leaving this event impossible to resolve.
- Dimensional Collapse: Triggered by the Time Vector Generator component being destroyed. A random auxiliary room will be disabled every 5 seconds, and when all auxiliary rooms are disabled, the player will be ejected from the TARDIS and unable to get back in.
- Solution: Repair the broken TVG component in the player's inventory at any workbench.
- Space Loop: Triggered by any of the three Thermocoupling components being destroyed. The TARDIS will materialise inside itself, preventing flight and stopping the player from being able to leave.
- Solution: Replace broken Thermocoupling component(s) and run Controlled Temporal Implosion protocol.
- Stolen TARDIS: Triggered by leaving the TARDIS with the Isometric Security System subsystem offline and/or the door unlocked. The TARDIS will be transported to a random location, but will enable its Homing Beacon so that the player can find it.
- Solution: Find the TARDIS, and try not to leave it unlocked in future.
- Invaded TARDIS: Triggered by leaving the TARDIS with the Isometric Security System subsystem offline and/or the door unlocked. The TARDIS will take considerable damage to its Hull Integrity and components.
- Solution: Repair the TARDIS and any broken components.
- Mercury Vapor Leak: Triggered by the Fluid Links component being broken. The TARDIS will fill with Mercury gas which will obscure vision and damage health.
- Solution: Replace Fluid Links component.
- Mercury to craft replacement fluid links can be found in the Mercury Geysers on Skaro.
- Crash Landed: Triggered by running out of fuel during flight, engaging the Seige Mode protocol during flight, or triggering the Core Jettison protocol. The TARDIS will crash and take damage to its Hull Integrity and components.
- Solution: Repair and refuel the TARDIS accordingly.
- Causal Rift: Triggered by the Temporal Stabiliser subsystem being inactive. A Causal Rift will appear somewhere in the TARDIS and a Weeping Angel will come through. Since Chronodyne Generators cannot be used inside the TARDIS, the player can only avoid this Weeping Angel.
- Solution: Find the Causal Rift within the TARDIS and enter it. This will resolve the event and remove the Weeping Angel from the TARDIS.
Ancillary Power Station[]
![]() |
If Xoanon's Unofficial Patches is installed, the Ancillary Power Station on the bottom level of the TARDIS can be used to increase the TARDIS' maximum power. This is achieved by connecting a TARDIS Emergency Powercell to the station. The amount of additional power gained depends on certain randomised elements, and the player's Temporal Engineering skill level, which is in turn given by the player's (Science Skill + Repair Skill)/2.
The maximum amount of additional power it is possible to obtain is 30 units, and the player can only attempt to connect or modify the Ancillary Power Station once per day.
If the TARDIS is switched back into Basic Mode with the Ancillary Power System active, it will be deactivated and the player must connect another TARDIS Emergency Powercell to use it again when the TARDIS is next in Advanced Mode.